[Blender] Blender古代遺址3D游戲環境完整制作視頻教程

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抱著貓的老鼠 發表于 2020-6-15 11:12:33 | 只看該作者 |只看大圖 |閱讀模式 打印 上一主題 下一主題
Blender古代遺址3D游戲環境完整制作視頻教程82 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775

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本教程是關于Blender古代遺址3D游戲環境完整制作視頻教程,時長:26小時,大小:26 GB,格式:MP4高清視頻格式,教程使用軟件:BlenderSubstance Painter,Substance Designer,Zbrush,Unreal Game Engine,附附源文件,作者:Victory3D,共89個章節,語言:英語。RRCG分享

Blender是一個開源的多平臺輕量級全能三維動畫制作軟件,提供從建模,動畫,材質,渲染,到音頻處理,視頻剪輯的一系列動畫短片制作解決方案。blender以python為內建腳本,支持yafaray渲染器,同時還內建游戲引擎。動畫工具,包括了反向動作組件,可設定骨骼,結構變形,關鍵影格,時間線,非線性視頻編輯,頂點量重及柔化動量組件,包括網孔碰撞偵察和一個具有偵察碰察的粒子系統,固體碰撞、布料、液體、力場解算。

更多相關教程請關注:Blender視頻教程專區Blender插件專區中文字幕教程專區

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Blender古代遺址3D游戲環境完整制作視頻教程84 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程45 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程0 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程5 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程100 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程3 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程28 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程76 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程25 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程31 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程86 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程68 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程100 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程36 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程58 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程78 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程53 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程98 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程55 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程45 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程85 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程74 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程56 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程4 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775 Blender古代遺址3D游戲環境完整制作視頻教程1 / 作者:抱著貓的老鼠 / 帖子ID:16761859,6506775

Create a professional game-ready environment
Create modular assets
Create realistic stones and brick details
Create correct UV unwraps
Bake high and low poly models
Create custom tileable materials
Create practical real-world shaders
Produce materials with mask blending & parallax mapping
Level setup, lighting & post effects
Requirements
Basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Game Engine is required.
Description
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
Hello guys, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies in the world named Ubisoft. Are you tired of searching for Blender tutorials but cannot find the right ones that are done by actual professional artists? Do you want to know how to create a full game environment like how it is completely done in the game industry? Then look no further. This course is for you. In this course, we will go through the entire pipeline of creating a game environment from scratch using Blender 3d, Substance Painter & Designer, Zbrush and Unreal Engine 4.
The major topics we will be covering are
Creating modular assets using blender
Create realistic stone and brick details using Zbrush
Creating correct UV unwraps inside of blender.
Baking our high and low poly models in Marmoset toolbag.
Creating tileable materials using substance designer
Creating practical real-world shaders
Producing materials with mask blending and parallax mapping
Level setup, lighting & post effects using Unreal Game Engine
By the end of this course, you will be able to create an amazing damaged ancient ruin environment. Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Engine 4. Upgrade your skillset as an environment artist today and learn how to create environments that you have never created before. People who invest in themselves get the payoff. People who never take action will always wonder “what if”. Grow your skills and pull the trigger now so you never have to wonder. You will be glad you made the right decision. Come and join me at Victory3D.
Who this course is for:
Anyone who is interested in game environment design
Anyone who wants to gain industry tips and techniques in 3d environment creation

《Blender全面核心訓練練視頻教程》中文字幕版:
http://www.ihxsfb.icu/thread-16757218-1-1.html

更多相關教程請關注:Blender視頻教程專區Blender插件專區中文字幕教程專區

人人素材RRCG本資源地址:http://www.ihxsfb.icu/thread-16761859-1-1.html
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